The task assigned required the use of photoshop to apply material
textures onto our models to add a sense of realism. Only three images were
required are deliverables, however I was astounded by the potential this
offered so I opted to do many more to improve my as well as the quality of my
submissions. Here’s my best three transformations,
To arrive at these three was a vast learning experience, one
which I think is best documented within many of the output images themselves. Originally,
I started out working with simpler models, practicing with the multiply and
scale tools.
Quick Tip: The Multiply tool is gorgeous and saves a lot of
time when it comes to adjusting the luminosity and adding shadows, but it
relies on the darkness of the object being multiplied. Try to include dark
woods/textures over white models for the best and easiest results.
Bonus Tip: When using multiple panelled materials look for seamless
textures, these may be lower in resolution and harder to find but they can be
tiles continuously and infinitely. I find that it this works best when multiple
images are individually tiled and then the layers merged, simply because of the
enhanced perspectival effect.
Once I moved onto photoshopping carboard models I found it immensely
difficult to use the multiply tool due to the dark brown of the original
material and so I slowly practiced manually adding shadows, adjusting colour balances
and changing luminosities.
Felling more confident with the perspectival stretching, my
final phase was marked by the addition of background scenery to envision the
context of my models.
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